Patch 4.0.6 on live realms this week
Patch 4.0.6 will be deployed on live realms this week and it's time for a recap of the changes with a couple of highlights. You can find the retail patch notes below, they were massively updated compared to the PTR notes (more categories, bug fixes, etc ...) and I strongly suggest that you read them, even if you checked the PTR notes before.
4.0.6补丁将于下周将正式上线,现在放出了正式的patch notes,相比于PTR notes有更多的详细分类和BUG修复。即使你已经阅读过了PTR notes,依然强烈建议你阅读以下内容。
技能
- 漂浮術现在持续10分钟,从2分钟上调。
- 真言術:韌的法力消耗减少了68%,使它和野性印记的蓝耗相当。
- 真言術:盾的法力消耗增加了31%,同时吸收量增加了208%。
- 恢復的法力消耗减少了24%。
- 暗影防護的法力消耗减少了65%,使它和野性印记的蓝耗相当。
- 心靈震爆现在的伤害比心灵尖刺高18%。
- 心靈控制在PVP中只能最多持续8秒。
- 心靈烙印现在可以通过对友方目标引导。另外心灵烙印的伤害增加了15%。
- 治療禱言的治疗效果减少了15%。
戒律天赋
- 神禦之盾:治疗祷言的爆击效果现在也额外地触发神禦之盾。
- 意志專注:除了原有效果以外,现在也能在牧师被爆击后触发。
- 恩典:不再限制于只作用一个目标。
- 痛苦鎮壓:不再能被驱散。
- 懺悟:法力消耗提高了7%,同时治疗效果提高了20%。
- 靈魂之力:现在在牧师对自己使用心靈專注(而不是PTR上之前的真言术:盾)后触发靈魂之力效果,使牧师对沉默,打断和驱散效果免疫,持续2/4秒。(译者注:现在灵魂之力的天赋也包括使用治疗术,快速,强效来减少盾虚弱CD,见我29楼的回帖)
Discipline
• Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
• Focused Will now procs when the priest is critically hit, in addition to its current effect.
• Grace is no longer limited to one target at a time.
• Pain Suppression is no longer dispellable.
• Penance mana cost has been increased by 7%, but healing has been increased by 20%.
• Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.
神圣天赋
- 祝福韌性:除了原有效果以外,现在也能在牧师被爆击后触发。
- 脈輪運轉
- 现在持续1分钟,从30秒上调。
- 束縛治療和聖言術:寧现在也会刷新目标的恢复效果。
- 束缚治疗,快速治疗和强效治疗术现在也可以触发脈輪運轉:平靜。
- 心靈鑽刺现在能够触发脈輪運轉:譴責。
- 治疗之环:效果提高30%。
- 绝望祷言:现在治疗牧师30%的总生命值。
- 守護聖靈:这个技能的吸收/治疗效果现在不能超过目标最大生命值的200%。
- 神聖專注:现在提高战斗状态下从精神获得的法力恢复15/30%,从20/40%下调。
- 聖言術:譴:现在30秒冷却,从25秒上调。此外,困惑效果现在能正确被伤害打破。
- 光束泉:光速泉的生命值現在提高50%(为了PVP目的)。
- 機緣回復:现在有了法术预警和滚动战斗记录。
- 光之澎湃:现在也能由快速治疗和强效治疗术触发,并且也能爆击。
Holy
• Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
• Chakra
• Chakra states now last 1 minute, up from 30 seconds.
• Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
• Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
• Mind Spike can now trigger Chakra: Chastise.
• Circle of Healing effectiveness has been increased by 30%.
• Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
• Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
• Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
• Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
• Lightwell's health has been increased by 50% (for PvP purposes).
• Serendipity now has Spell Alert and Floating Combat Text feedback support.
• Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.
暗影天赋
- 暗影寶珠:从精通获得的收益大约提高了16%。
- 吸血鬼的拥抱:现在持续直到主动取消。
Shadow
• Shadow Orbs benefit from mastery has been increased by approximately 16%.
• Vampiric Embrace now lasts until canceled.
雕文改动
- 精神鞭笞雕文:不再要求目标身上有暗言术:痛。
- 痛苦压制雕文:更名为绝望雕文,使牧师能在昏迷状态下使用守護聖靈和痛苦压制。
- 心靈恐慌雕文:现在减少心靈恐慌的冷却时间30秒,从60秒下调。
- 救贖之靈雕文:转变成愈合祷言雕文,效果是使愈合祷言第一层的治疗效果提高60%。
BUG修复
- 赎罪现在在鼠标提示中列出正确的治疗距离。
- 祝福韧性等级1和2显示增加的治疗量是一致的。
- 影散不会让在坐骑上的牧师变成永久隐形。
- 影散可以正确地减少重伤和穿刺射击的伤害。
- 专注意志等级1和2显示减少的伤害值是一致。
- 治疗术,快速治疗,强效治疗术,束缚治疗效果现在与他们的鼠标提示是一致的。
- 神圣专注现在在鼠标提示中显示出正确的比例。
- 聖言術:寧 现在可以正确地给予牧师施放的治疗法术额外的25%的暴击。
- 在学习心灵圣所之后心灵之火不再减少法力消耗。
- 心靈意志现在可以正确地减少真言术:壁的法力消耗。
- 光明之泉的治疗现在和它的提示文字一致。
- 亡灵和血精灵牧师在心灵控制敌对NPC时不会吸引到友方守卫的仇恨。
- 在施放真言术:壁时不会再出现不必要的字符串错误。
- 在一个更加强大的愈合祷言效果上试图施放愈合祷言时会正确地得到错误提示
- 狂喜的说明现在正确表述了实际的百分比。
- 暗影寶珠的说明显示0%的伤害增加,并且没有实际增加伤害直到精通等级增加。这个错误已经被修正。
- 在PVP中罪與罰将不会恐惧那些没有开启PVP的玩家。
- 光之澎湃在一个快速治疗正在施法过程中触发的话,它的效果不再是无价值消耗。
雕文BUG修复
- 由驱散魔法雕文的治疗暴击可以正确触发神谕之盾。
Priest Bug Fixes
• Atonement now has the correct healing range listed in the tooltip.
• Blessed Resilience rank 1 and 2 tooltips are now consistent with the amount of increased healing.
• Dispersion should no longer allow priests to become permanently invisible when mounting.
• Dispersion correctly reduces the damage dealt by Deep Wounds and Piercing Shots.
• Focused Will rank 1 and 2 tooltips are now consistent with the amount of damage reduced.
• Heal, Flash Heal, Greater Heal, and Binding Heal effects are now consistent with their tooltips.
• Holy Concentration now has correct percentages listed in the tooltip.
• Holy Word: Serenity now correctly grants healing spells cast by the priest an extra 25% chance to critically hit.
• Inner Fire no longer consumes mana after learning Inner Sanctum.
• Inner Will now correctly reduces the mana cost of Power Word: Barrier.
• Lightwell healing now matches its tooltip description.
• Undead and blood elf priests are no longer gaining aggro from friendly guards when casting Mind Control on enemy NPCs.
• Unnecessary string errors should no longer occur when casting Power Word: Barrier.
• Prayer of Mending will now properly return an error when cast on a target with a more powerful Prayer of Mending active.
• Rapture's tooltip now has the correct percentages listed.
• Shadow Orbs' tooltip showed a 0% increase in damage and did not give an increase of damage until additional mastery rating was added. This has been corrected.
• Sin and Punishment will no longer fear players that are not flagged for PvP.
• Surge of Light is no longer consumed without benefit if it triggers while a Flash Heal is being cast.
Glyph Fixes
• Critical heals from Glyph of Dispel Magic properly proc Divine Aegis.